boardsrefa.blogg.se

Superhot hotswitch now
Superhot hotswitch now











superhot hotswitch now superhot hotswitch now

  • If charging into a concrete with a non-head hitbox, without or, the concrete will never die.
  • This can be avoided by stunning the enemy first (a.k.a. fists without suppunch.hack), charge will not be lethal, and will require an extra punch/hit.
  • If charging with a non-lethal weapon (e.g.
  • Difficult to tell to whom you're charging to when people are lined up.
  • Can't charge whilst holding throwables (except knife) and guns (except shotgun post-bullets).
  • suppunch.hack lets you instantly kill anyone with a punch (except bosses, of course).
  • Always recieve a weapon from target (except red-weapons).
  • Lets you kill people in two punches and lets you stun concretes without any additional hacks.
  • The 'system', which I presume are the original creators who are now fighting SUPERHOT, are using the players to essentially give their bodies up to play forever. As soon as the players playing drop below a minimum, the AI will be able to escape. Recharges around 30%-50%.Ĭhainchrg.hack gives your charge a time-limit instead of a use-limit (increases cooldown and removes recharge.hack). So, as long as players are playing superhot.exe, everything is okay. Hacks: recharge.hack removes a bit of cooldown after a kill.
  • (not really a con, but still) ADDICT still makes you throw your weapon, even with prfswitch.hack.Ĭharge: Charge at an enemy, hurting them with your current melee weapon.
  • If using ultraswitch.hack, every person you hotswitch to except the last one (you) will have their weapons destroyed.
  • Destroys weapon if you dont have prfswitch.hack or do not have time to stun.
  • If teleporting into a mushroom (landmine) enemy, bullets will expel from your body, potentially killing the enemies surrounding him.
  • One-hit kill the person you're hotswitching with, no exceptions (can't hotswitch with bosses).
  • Easy to tell who you're hotswitch with.
  • Addict will have three levels of hotswitch now.

    Superhot hotswitch now mods#

    Even though I still have a soft spot for Ninja those MODs really made me smile.

    superhot hotswitch now

    Addict starts with 3 hearts and can't increase their number. That means that enemies will only get stunned after your Hotswitch. Can potentially recieve a gun after usage, when using prfswitch.hack or stunning before hotswitch (cannot get weapon from red-weapons, even with prfswitch.hack). Addict now starts with Soft Hotswitch instead of Hotswitch MOD.Ultraswitch.hack gives your hotswitch a time-limit instead of a use-limit (increases cooldown). Hacks: prfswitch.hack lets you keep the enemies weapon after hotswitching. not katana or knife, you just throw those into the wall/ground). What are the strengths and weaknessesĬhange places with an enemy, and destroy their currently held weapon, if breakable (a.k.a. That is true but that's what I'm trying to find out. I suspect which is more powerful comes down to your playstyle and what your strengths and weaknesses are in terms of what sort of trouble you're most likely to need to use one or the other to solve. Originally posted by x_equals_speed:There are times you'll be more glad to have hotswitch and times you are more glad to have charge.













    Superhot hotswitch now